Archive for the ‘Eufloria’ Category

Indie 4 lyfe. Eufloria PSN-bound!

Tuesday, June 1st, 2010

We take great pleasure in announcing that Eufloria will be coming to the PlayStation Network in early 2011!

I’ve just QUIT MY JOB, which means I can now spend 24 hours a day (or a more reasonable approximation) working on Eufloria. Rudolf, Brian and I have also begun development on a reboot of the game, which will hit PSN in 2011. This reboot, much of which will come as a free update to current and future owners of the game, will feature some of the things we wanted to get in the first time around but couldn’t because of pesky things like day jobs and deadlines and other such nonsense.

You can expect graphical improvements, gameplay changes, interface improvements, and new content. Brian is also going to be pounding out more adrenaline-pumping composing new beautiful ambient landscapes to add even more unique tracks to the game’s original soundtrack.

We’ve also composed a press release (DOC|PDF) which we are in the process of releasing to the press as we read/write.

Stay tuned for updates and development blogging :)

Eufloria version 2.04 released!

Wednesday, March 24th, 2010

Hot on the heels of version 2.03 we’ve released 2.04, which fixes a bug in the pathfinding of 2.03, and adds drawing from Lua script. If you’re interested in that, see the 2.04 release thread on the forum :)

Here are links to the patches for demo and full game:

Patch for the full game
Patch for the demo

Sweet patch honey.

Eufloria version 2.03 released!

Sunday, March 21st, 2010

We’ve just released version 2.03 of Eufloria.

Patch for the full game
Patch for the demo

The new version should filter through to the Digital Download services over the next few days.

This release should fix the following issues / added features:

- Added screenshots on F9.
- Fixed AI not planting flowers on Dyson trees.
- Fixed seedlings not attacking high-altitude enemies attacking trees.
- Fixed laser mine sending crash
- Asteroids can be moved in script at runtime with asteroid:MoveBy(x,y) and asteroid:MoveTo(x,y) (Cannot be moved out of world bounds)
- Add flowers and mines to asteroids with script commands asteroid:AddFlower(), asteroid:AddFlower(faction) and asteroid:AddMine(), asteroid:AddMine(faction) (returns object created or nil)
- Query number of present flowers, mines with asteroid:GetNumFlowers(faction) and asteroid:GetNumMines(faction)
- Access present flowers, mines with asteroid:GetFlower(faction) and asteroid:GetMine(faction) (may return nil if none present)
- Send flowers and mines with flower:SendTo(asteroid) and mine:SendTo(asteroid)
- Set attributes on any game entity (asteroid, seedling, tree, mine, flower, etc) using SetStrength, SetSpeed, SetEnergy – results are untested and may not work as desired
- Add seedlings of a particular type to any faction on an asteroid with asteroid:AddSeedlings(number, faction, energy, strength, speed) where attributes are from 0.0 to 1.0
- Remove seedlings from asteroids using asteroid:RemoveSeedlings(faction, number) which will remove random seedlings up to amount ‘number’ or the currently present population

Recent press

Friday, November 13th, 2009

While we work on the next patch, we thought we’d update the blog with some recent Eufloria press.

Area5 gave us a lovely section on CO-OP. There’s like 9 minutes on Eufloria here. It’s really an honour to have this kind of time with the ex-1up crew. Great stuff, thanks guys! I think you missed out on some of the interface basics though ;)

Firebrand Radio have a review of Eufloria in episode 6 of Just Press Start :) Great show guys :) “Eufloria is well worth the price for such a unique and enjoyable experience.”

Eurogamer gave us a three-page-long review, written by Jon Blyth. It is fantastic to see mainstream news sites offer this much space to humble indie games like ours. Blyth rated us 5/10, although he said that depending on your point of view it could be as low as a 4 or as high as a 7. Quotes: “A beautiful, thoughtful curiosity.”; “It’s an experience that you’ll enjoy, rather than a coherent and satisfying game.”

Games Radar gave us 8/10! – “smart, beautiful and compelling”; “Eufloria is a tough, intelligent and genuinely exciting strategy game.”

JayIsGames give us 4.8/5! - “Eufloria is a beautiful experience that will really grow on you.” – pun intended i hope ;)

BigDownload say you MUST OWN this game – “one of the best games, indie or otherwise, this year.”

Eufloria updated to 2.01

Wednesday, October 28th, 2009

We updated the game to version 2.01.

Patch from any version to current version

Patch from 2.00 to 2.01

Fixes:

Main menu music crackling
Custom levels should now work
Mythical Chapter 6 on completing all single player levels

and Portuguese added as a language option.

Sorry for the late post!

3-2-1 we have LIFTOFF!

Tuesday, October 20th, 2009

 

Hello friends, how are you? We are tired but very excited as after 18 months or so we have finally arrived at the launch day of what is now known as Eufloria!

As this blog post goes up the game should be released, or nearly released on Steam and Direct2Drive (US, UK), with additional distributors and sales on our own site to follow soon. Hopefully it all goes well, but if there are glitches, please don’t panic but report them to us in the tech support & trouble shooting area of our forum. We may be able to resolve them swiftly!

If you have other types of feedback, please feel free to browse the general forum for a good spot to talk about it. We also have a facebook page, and a Twitter Thang, or just send us an email. :-)

Either way, we want to thank you: the players of the game, for giving it a go, we really did try to provide you with a worthwhile experience. In fact there is more to come, as the modding side of things will start to take shape, and we will look into things like achievements as well. The old modding stuff gave us loads of free levels, and the new LUA powered modding framework is WAY more powerful. Expect all kinds of funky things that will add a new dimension to the game.

A few more things:
Linux and Mac users don’t despair, we will try to sort something for you, just let us get this launch thing out of the way and then we can see what we can do.

For those who prefer to buy the game from us directly, this will be possible soon, we just need to plug the e-commerce solution in, and we will update the site as well of course. We have gone flat out to be able to release the game today, so this stuff will follow after launch.

Do you like the music? Go tell Brian Grainger aka Milieu! We will have some cool news about the soundtrack soon as well, so keep an eye out!

Also a warm hug and many thanks to all the amazing people who helped us test and translate the game, and family, loved ones and friends who have supported us throughout.

Right, enough babbling, have a great time playing the game!

Rudolf and Alex

Demo and teaser trailer released!

Monday, October 19th, 2009

Hey guys,

We’ve put together a demo of the new version of Eufloria. This offers a part of what’s available in the full game. There have been massive changes to the game since the IGF version of Dyson that is available on this site, so please check it out! Full version coming soon!

Get the demo!

ALSO

Rudolf made an AMAZING trailer for Eufloria and it’s up on YouTube! Man I LOVE this trailer. Check it out: