Eufloria for iDevices and Mac

iPad mockup
(NOT A REAL IMAGE)

 

Dear friends, at long last we have found a development partner for the iPhone/Pad/Mac version of Eufloria that so many of you have been asking about. The wonderful people at Tuna will be doing the porting dance.

To quote the press release that we are sending out:

Omni Systems Ltd. & Tuna collaborate to bring Eufloria to iPad & iPhone in Spring 2011

News:

Indie game “Eufloria”, already slated for release on Sony PlayStation Network, is now also to be released on iPad and iPhone in early 2011, with a native Mac version to follow. Alex May and Rudolf Kremers have teamed up with indie colleagues at Tuna, developers of Cletus Clay and other titles, to create this much anticipated port.

About the game:

Eufloria first saw life as “Dyson” a freeware entry into the TIGSource Procedural Game Competition, after which an expanded version became an IGF 2009 finalist, competing among other things for the festival’s grand prize. Since then the game has undergone extensive development which led to a new incarnation as “Eufloria”, which saw a successful commercial release on various PC platforms, including Valve’s Steam network. The game is to see another expansion as a Sony PlayStation Network release spring 2011.

About the iPad and iPhone Release

After daily calls from players for iPad, iPhone and Mac ports the developers have finally found a development partner that they think can do the port justice.

To quote Alex Amsel from Tuna:

We had been talking about working together for a while now, and since we like each other’s work these ports provide a great opportunity to do so.

Rudolf Kremers offers the following on the design aspects:

Eufloria’s minimalist play mechanics naturally fit touch screen controls and the clean and crisp visuals are perfect for iDevices. It is a fantastic platform for the game

Alex May gave comment on the partnership:

“Dashed exciting, what?”

 

The release date is to be close to the PSN release, spring next year. Additional details about the port will be announced in the coming months.

About the development team:

Eufloria for iDevices is being developed by Tuna, in collaboration with the game’s original developers: Rudolf Kremers (design), Alex May (code), and Brian Grainger (music).

 

Future News:

Follow our development progress on the game’s dedicated website at http://www.eufloria-game.com/, the Tuna development blog, or on Rudolf’s blog: www.rudolfkremers.com/blog

For any further questions please email Rudolf Kremers or contact Alex Amsel: rudolf@eufloria-game.com, Contact Tuna.

31 Comments

  1. Posted 23/09/2010 at 16:57 | Permalink

    Woo-hoo, now that’s what I call exciting! Being able to play Eufloria on Mac OS X would mean that I’d not have to play it in a virtual machine, double-plus-good!

    Can’t wait!!!11eleven

    Greetings, Tom in Germany

  2. Anthony
    Posted 23/09/2010 at 23:02 | Permalink

    Congrats!

  3. adam whiteley
    Posted 24/09/2010 at 01:52 | Permalink

    really is great news – Eufloria was the only thing i miss about my old windows PC before upgrading to Mac and now news of iphone version makes this news even better – thanks guys for doing such a wonderful job and can’t wait for next year…:-)

  4. Madd the Sane
    Posted 27/09/2010 at 02:54 | Permalink

    Any plans on releasing the game on Steam?

  5. Posted 05/10/2010 at 15:26 | Permalink

    Madd the Sane…
    http://store.steampowered.com/app/41210/

  6. Posted 06/10/2010 at 18:01 | Permalink

    On the page of your dev partner, Tuna http://www.tunahq.com/2010/09/eufloria-for-iphone-and-ipad/comment-page-1/#comment-726, they replied to my question that they’d onle do the iOS port, now I’m all confused ;-)

    So, what about a native Mac OS X version—will it be worked on?

  7. Posted 06/10/2010 at 18:08 | Permalink

    I’d like to add that I’d gladly pay again for a Mac OS X version even though I have purchased the Windows version!

    @Adam Whitley: Nice way to state it: “upgrading to Mac” ;-)

    @Madd the Sane: The Windows already IS available on Steam http://store.steampowered.com/app/41210/, so I’m sure a Mac version, if it then comes, will also be.

  8. Posted 06/10/2010 at 18:13 | Permalink

    for repeating what Rudolf already said before re: the steam distribution.

    And slapping my head again for writing this 2nd (second!) follow-up on my own comment.

    BTW in the German ’net such follow-ups are called “Ingrid” because once there was a lady with this name who often used to do so. Such follow-ups are usually deprecated except where really useful. (Just to at least add some edutainment ;-))

  9. Posted 09/10/2010 at 10:34 | Permalink

    Regarding iOS and native Mac version.. There will be a native Mac version, but it will come out a bit later and we will likely do it ourselves. The iOS ports will be done by Tuna and us first.

    The Mac port itself will definitely arrive though, so hang in there. :-)

  10. Andrew
    Posted 11/10/2010 at 13:18 | Permalink

    So when can we expect Ubuntu support? Eufloria can be sold through the Ubuntu Software Center.

  11. Posted 14/10/2010 at 12:32 | Permalink

    Andrew: I will try to get a native Linux version out – I don’t see any blockages, bar time, for porting the new version over from Windows. I have a partition ready for Linux on my HDD, currently it has Mint Linux but Windows 7 took over my boot stuff and I haven’t bothered to wrestle it back yet. In answer to your question it will be after Spring 2011, likely after the Windows and PSN releases.

  12. sads
    Posted 27/11/2010 at 07:56 | Permalink

    like this should have been an native ipad app from the start… who in the world would play something like this on pc? who even plays pc games except fps nerds?

  13. Posted 28/11/2010 at 18:02 | Permalink

    @sads: Methinks we’ll have to admit that Windows—still, and not owing to quality!—is the dominant OS, so most coders will have grown up using this and will accordingly first code for it. It takes a programmer who already knows—and prefers—another OS to code something for that OS. (This goes for small indie developers.)

    I for one only power up my Windows virtual machine for playing Eufloria (and sometimes Paraworld) and I pine for Eufloria for Mac OS X.

  14. Posted 30/11/2010 at 20:27 | Permalink

    What if I don’t want faster gameplay? I liked it just how it was.

  15. Jaycephus
    Posted 16/05/2011 at 21:36 | Permalink

    Android? Given that android users currently outnumber iOS users, it would make a lot of sense, don’t you think?

  16. Posted 16/05/2011 at 21:40 | Permalink

    Yes, and indeed I have an Android phone myself. However developers are a bit harder to come by and we can’t afford to pay for a port to both platforms at the moment. Ideally, yes. Currently, no, sorry :(

  17. soooooooo
    Posted 22/06/2011 at 18:33 | Permalink

    how about that ipad port?

  18. Posted 18/07/2011 at 00:34 | Permalink

    When do we expect the iOS game, fall ’11 or early ’12. There is a discrepancy on the date you mentioned… Do you guys have a tantative date when both iOS and Mac OS X will be available. I’m running the game on my PC but would love iOS on my phone…

  19. jimbo
    Posted 25/07/2011 at 18:42 | Permalink

    So after you make gobs of money from the iPeople you can pay for android… btw I am claiming copyright for iPeople if it doesn’t exist yet. ;-)

  20. Komega
    Posted 17/10/2011 at 17:35 | Permalink

    Up! Eufloria for iphone should had been released since this spring ! Where is it now ? Please give me a release date ! Thx

  21. Posted 20/10/2011 at 10:47 | Permalink

    Hang in there, it will arrive this year (we hope)

  22. Adlai Newson
    Posted 17/11/2011 at 13:02 | Permalink

    Shame no android, I really like eufloria

  23. psylent_j
    Posted 04/12/2011 at 22:10 | Permalink

    i would really love to buy the ipod version of this game! anyone know when it will be available?

  24. Nicholas
    Posted 20/12/2011 at 20:11 | Permalink

    When is this game going to be released for the iPad? I’ve been checking this website for an update every other week? :-)

  25. Posted 21/12/2011 at 12:05 | Permalink

    Hey all, iPad Eufloria is in Beta now, so we are looking for a release after we get the final tweaks that the beta throws up implemented. Probably end of Jan. :-) (maybe Early Feb)

    It is taking longer than expected, but that is mostly because Tunatech and ourselves have found a lot of ways to improve the game and make it perfect for iPad!

  26. Nicholas
    Posted 22/12/2011 at 14:47 | Permalink

    Fingers crossed :-P Hopefully it’ll be one of the most innovati. ae games on the ios. Are you looking for beta testers?

  27. Posted 21/01/2012 at 00:35 | Permalink

    SOOOO cool!

  28. lummie
    Posted 26/02/2012 at 20:07 | Permalink

    +1 for android version. Why not try and get sponsorship from nvidia, would be great on a tegra3 transformer prime.

  29. Jay
    Posted 06/03/2012 at 17:50 | Permalink

    This game needs to be released on android in HD!! Think it would be on par or even better than Osmos. I`ll keep my fingers crossed for you guys!

  30. Poppe
    Posted 28/03/2012 at 17:45 | Permalink

    Android???

  31. Damian
    Posted 28/08/2012 at 23:04 | Permalink

    Android HD Version (for tablet), please… Osmos is lame..

2 Trackbacks

  1. By Eufloria for iPhone and iPad | TunaHQ on 23/09/2010 at 14:19

    [...] Rudolf Kremers recently announced on the Eufloria blog, we’re to work on iOS versions of the game to be released next year. We’ve known [...]

  2. [...] a bunch of market to tackle you can see many indie pc games coming to iPhone too, like Osmos and Eufloria. Many games make sense on mobiles, many [...]

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